Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
appropriate 3D software to create models
application of different 3D modelling and digital imaging methods and 3D modelling formats
the principles of 3D modelling sequencing
computers and computer operating systems
the limiting factors of computer hardware
strategies to test media sequences and products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
maintaining design integrity
screen principles
basic editing principles, eg composition, framing, pacing, timing
information sources and management
effective communication skills
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A - Produce and manipulate digital images
CUFIMA04A - Create 3D digital animation
CUFMEM14A - Create, manipulate and incorporate 2D graphics
CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of creative 3D models and images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 3D model and image production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.
Underpinning skills and knowledge
Assessment must include evidence of essential knowledge of, and skills in, the following areas:
appropriate 3D software to create models
application of different 3D modelling and digital imaging methods and 3D modelling formats
the principles of 3D modelling sequencing
computers and computer operating systems
the limiting factors of computer hardware
strategies to test media sequences and products
interpreting creative information, scripts and images
understanding the capabilities of other collaborative personnel
understanding the creative elements of a production
design and drawing skills
maintaining design integrity
screen principles
basic editing principles, eg composition, framing, pacing, timing
information sources and management
effective communication skills
copyright laws, regulations and clearance procedures
Linkages to other units
This unit has linkages to the following units and combined training delivery and/or assessment is recommended:
CUFIMA01A - Produce and manipulate digital images
CUFIMA04A - Create 3D digital animation
CUFMEM14A - Create, manipulate and incorporate 2D graphics
CUFMEM07A - Apply principles of visual design/communication to the development of a multimedia product
Critical aspects of evidence
This unit of competence applies to a range of industry sectors. The focus of assessment will depend on the industry sector. Assessment must be customised to meet the needs of the particular sector in which performance is being assessed. Assessment should only address those variable circumstances, listed in the range of variables statements, which apply to the chosen context.
The following evidence is critical to the judgement of competence in this unit:
the development and evaluation of creative 3D models and images which meet practical requirements including type of production and resource constraints, in particular budgetary constraints
effective verbal and written communication with a range of individuals/organisations
knowledge and application of a range of 3D model and image production methods and equipment
Method and context of assessment
Assessment may take place on the job, off the job or a combination of both of theses.
Off the job assessment must be undertaken in a closely simulated workplace environment.
Assessment may incorporate a range of methods to assess performance and the application of essential underpinning knowledge, and might include:
practical demonstration (direct observation may need to occur on more than one occasion to establish consistency of performance)
role play
case studies
work samples or simulated workplace activities
oral questioning/interview aimed at the evaluating the process used in developing and realising the creative concept
projects/reports/logbooks
third party reports and authenticated prior achievements
portfolios of evidence which demonstrate the processes used in developing and realising the creative concept
Resource requirements
Assessment requires access to a range of resources and equipment currently used by the multimedia industry.